Q: I clicked "Add selected outlines", but I don't see anything! Why?
A: The most common reason is that Backface Culling is not active in your viewport. This addon's technique relies on this setting to make the outline visible.
- Solution: In the addon panel, ensure the checkbox labeled "Backface Culling (viewport)" is checked. The addon enables it automatically when you add the first outline, but it might have been disabled afterward.
Q: The outline on my object has the wrong color or seems to be using another material. How can I fix this?
A: This usually happens when the Outline
material is not in the last material slot on your object. The addon's modifier is set to apply the last material in the stack as the outline color. If you add new materials after creating the outline, the order can get mixed up.
- Solution: Select the object that has the issue and click the "Fix Outline" button in the addon panel. This will automatically move the
Outline
material to the last slot for you.
Q: I changed the value in the "Thickness" or "Clamp" field, but nothing happened to my model.
A: Just changing the value in the number field does not automatically apply it. You must explicitly tell the addon to send that new value to the selected objects' modifiers.
- Solution: After typing your new value, you must click the "Set Thickness" or "Set Clamp" button next to the field to apply the change.
Q: My outline looks strange, with big spikes coming off the corners. How do I make it cleaner?
A: This is a common artifact of the underlying Solidify
modifier, especially on sharp angles. The addon includes a feature to control this.
- Solution: Use the Clamp property in the "Outline Settings" section. Start with a small value (e.g.,
1.0
) and click the "Set Clamp" button. This will limit the "overshooting" of the outline, resulting in a much cleaner and more controlled look.
Q: I want different objects to have different colored outlines, but when I change the color, it changes everywhere. Is this possible?
A: Yes, but it requires a quick manual step. By default, the addon uses one shared material for all outlines to save memory and improve performance. To assign a unique color, you need to create a unique copy of this material.
- Solution:
- Select the object you want to have a unique color.
- Go to the Material Properties tab in Blender's Properties Editor.
- You will see the
Outline
material assigned. Click the "New material" icon (it looks like two pages, often with a number next to it indicating how many objects use it). This will create a single-user copy (e.g., Outline.001
). - You can now change the color of this new material without affecting the others.
Q: Why can't I add an outline to a Curve, Light, or Camera?
A: The addon is designed to work exclusively with Mesh objects. The underlying technique uses a Solidify
modifier, which can only operate on mesh geometry.